Greatest: Interplanetary journey. For years, Borderlands video games supplied restricted biome variety, with the entire sport confined to 1 planet (Pandora for the primary two, the moon for the spin-off). However Borderlands 3 allow you to go to 5 totally different planets. So what if certainly one of them, the ethereal, vine-covered Athenas, was actually only one stage. The densely packed metropolis of Promethea was a NUMTOT’s dream. (Hear, hear for walkable cities.) The jungles of Eden-6 had been wealthy and moody and ominous. Even Pandora obtained a glow-up, with tons of latest subregions to discover, along with the barren wastes that outlined it in prior entries.
Worst: The emphasis on driving. Sure, Borderlands 3 teed up a ton of fascinating ranges. The catch? Most of them had been large, forcing you to hop right into a automobile for those who wished to get round with even the barest trace of expediency. Borderlands 3’s driving was slippery and imprecise, although—forgivable for the sooner video games, however not for this one, whereby vehicular management felt prefer it hadn’t improved in any respect in a decade. (Gearbox didn’t embrace driving segments in Borderlands 3’s successor, Tiny Tina’s Wonderlands.)