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Rare talks captaincy, personalisation, and waterfalls ahead of Sea of Thieves’ big new update



For individuals who’ve been with Sea of Thieves since its launch again in 2018, the captaincy replace is a factor of legend; initially meant to be the multiplayer pirate journey’s very first post-launch replace, it might give gamers the chance to accumulate their very own persistent vessel on the seas, and – in a proposition that also excites the pirate in me to today – begin their classes in a gloriously dramatic style, bursting by the Legendary Hideout’s large waterfall out into the world. However then Sea of Thieves’ barely wobbly launch occurred, and Uncommon shifted its focus to fleshing out the sport’s sandbox following criticism of its restricted core. With that, the captaincy replace was put aside, however by no means fairly forgotten by the participant base, step by step turning into the stuff of legend with the passing of time.


However then, earlier this 12 months, it returned. As introduced throughout Microsoft’s June showcase, captaincy and boat possession had been, in any case this time, again on the playing cards. Now, the wait is lastly over, with Sea of Thieves’ near-five-years-in-the-making captaincy replace launching later in the present day. It guarantees to ship an elaborate new framework for adventures to come back – minus any waterfall-busting ship shenanigans, sadly – and forward of its arrival Eurogamer had the chance to talk with Uncommon about what it hopes captaincy will carry to the Sea of Thieves.


“I believe even earlier than we launched Sea of Thieves,” explains artistic director Mike Chapman on the replace’s genesis, “all of us knew that the thought of being a ship captain in a recreation about delivering the last word pirate fantasy – the thought of a ship captain, and that ship captain’s id being personified by a ship – was simply one thing that we at all times needed to do.”

Sea of Thieves Season Seven – Official Content material Replace Video.


Inevitably, Uncommon’s authentic plans have advanced as Sea of Thieves has grown, and the captaincy replace of in the present day is, says Chapman, “a lot deeper than I believe we initially envisaged” again in 2018. Certainly, it goes manner past saveable cosmetics, introducing a confluence of techniques meant to, as lead designer Shelley Preston places it, create a “framework of deeper that means and deeper emotional connection for the participant to their ship and their adventures”.


Captaincy in Sea of Thieves spans a breadth of recent options, together with a brand new development system that is primarily – very like final 12 months’s seasonal development mannequin and, to a lesser diploma, 2020’s emissary system – a manner of reframing the sport’s present and future mechanics to offer gamers a brand new incentive to interact with them. However earlier than all that, it begins with a ship – extra particularly, the power to purchase your personal boat with in-game gold.


Initially, gamers can personal and identify one in every of every ship sort (though as soon as a ship reaches legendary standing, additional ships of that sort might be bought) and every little thing about these vessels will – not like common boats – persist between classes. A ship’s identify is everlasting and will probably be introduced to different pirates by a spyglass from afar; its cosmetics will nonetheless be utilized at first of a brand new session, as will battle scars reflecting your earlier adventures until you go for ship repairs. Customisation now goes deeper too, with the overhauled captain’s cabins not solely offering new alternatives for self-expression (you may reskin every little thing from the desk to the drapes), however offering a house for brand spanking new trinkets and trophies which can be unlocked by play and characterize your notable accomplishments on the planet.

Trinkets and trophies supply a approach to additional personalise your ship and exhibit your accomplishments.


The thought, explains Preston, is to take Sea of Thieves’ wealth of present content material and “[wrap] it in a manner that provides that further that means to the captain and crew… It takes your ship from being one thing that is your own home for a session – possibly you set hearth to it on the finish and that is it, you will not see it once more – to that everlasting illustration of [your] journey.”


And should you’re questioning whether or not the power to avoid wasting a ship’s state between classes brings us one step nearer to the very much-requested capacity to avoid wasting a pirate’s on-person cosmetics, there’s some extraordinarily excellent news. “That is one thing numerous us wish to do,” says Chapman. “And it is come up so much lately, as a result of we’re actually pushing on it with the ship. In order that may be very a lot on the longer term roadmap… We love the thought of individuals having the little roleplay outfits that they craft with saving totally different loadouts of varied cosmetics. So it is on the roadmap. It isn’t earmarked for a selected season, however we’ll try to get it in as quickly as potential.”


Though Sea of Thieves’ captaincy replace introduces quite a few captain-exclusive perks – the power to restock barrels for gold at a shipwright, a brand new one-stop drop-off level at outposts run by the brand new Sovereign faction, and a broad collection of voyages accessible straight on-ship, giving gamers better management over the sort and size of an journey – it is the brand new Milestone system that lies on the coronary heart of all of it. At their easiest, Milestones function a sort of ongoing document of your adventures – designed to enchantment on to these gamers that love their stats, in accordance with Preston – but it surely goes past that, tying in a brand new development system enabling captains to pursue specific playstyles, both intentionally or organically, referred to as Alignments.

Captain-exclusive perks embrace entry to the Sovereigns at an outpost, a sooner approach to flip in treasure.


By reaching sure Milestones, captains achieve the power to unlock displayable rewards and cosmetics reflective of their most well-liked playstyles and their achievements inside these Alignments – some locked completely to the ship they had been earned on, and others, such because the Shrouded Ghost trophy, tied to particular person pirates so crew members can proceed their development whereas serving underneath one other captain.


“Whereas Milestones are stats,” explains Chapman, “they’re uncapped stats, and also you virtually money out and attain thresholds the place you achieve entry to those trophies which illustrate uniquely what that factor is that you have completed. However there’s additionally stats past that, that do not drive something and so they’re purely there for bragging rights and so they simply go and go ceaselessly.” And to enhance the countless monitoring of Milestone stats, some trophies will step by step evolve into fancier, extra shiny variants as these numbers tick ever-higher – serving as a type of ongoing background purpose for these wanting some extra construction to sandbox play.


At its most reductive, Milestones do not sound too far faraway from the sort of reward-based stat trackers frequent throughout any variety of different live-service video games, but it surely’s all wrapped up in what Chapman calls “that traditional Uncommon and Sea of Thieves type [of bringing] these little particular touches to raise it.”


“So I see your ship on the planet,” he elaborates. “I look by the spyglass; I see the identify of your ship, however the banners are themed to the playstyle that you have chosen to characterize your self. Once I board your ship, the look of your logbook displays [its crew’s] play type – you see what they have been as much as, you see the issues that they’ve chosen to pin on the entrance, the achievements that they are most pleased with. You possibly can combine and match something you want however the way in which your captain’s cabin appears is a mirrored image of the issues that you have completed on the planet… and so the system turns into deeply private to the folks which can be enjoying on that ship. And that is actually the magic of how we elevate the expertise.”


And it is a system Uncommon plans to evolve extra time. “We have landed that idea now,” says Chapman, “we’ll land that framework for captaincy. So after we take into consideration all our bold plans for the longer term, by way of how we’ll proceed to increase that sandbox – including extra Alignments, extra methods to roleplay together with your ship – we’re launching the beginning of one thing that is actually a brand new manner to consider your Sea of Thieves classes.”

The brand new Milestones development system lies on the coronary heart of captaincy.


Captaincy, in fact, arrives as a part of Sea of Thieves’ long-awaited seventh season, which is able to hopefully restore the sport’s momentum after a Season 6 that was stretched to breaking level throughout 5 months whereas Uncommon grappled with the complexities of the captaincy replace behind the scenes. That delay – though considerably softened by an everyday inflow of month-to-month narrative Adventures – did reasonably take the sting off what had been an thrilling begin to the 12 months as Sea of Thieves burst out the gate in January with the promise of a daring new give attention to evolving narrative and a 2022 roadmap of tantalising new options throughout 4 deliberate seasons. Inevitably although, Chapman admits, these plans have now modified.


“You recognize, we’re feeling actually good that we have completed [the captaincy update],” he says, “however we’re sort of assessing what the knock-on results of which can be. I believe one factor we wish to prioritise is that we do not adversely have an effect on the regularity of content material. It is simply making an attempt to tread that line of getting common content material out to gamers and it nonetheless seems like an evolving world whereas nonetheless doing the massive bold issues that we wish to do. So we do not actually have something to introduced but. However we’re shuffling issues round a bit of bit.”


“However truthfully,” he says of the delay, “that is at all times unexpected, as a lot as we’re so diligent up entrance. Working a reside service as a complete is such a posh endeavour. And you do not wish to at all times go after the secure stuff; you wish to go after the massive bold updates that basically transfer the Sea of Thieves ahead. And with that, you tackle a little bit of threat. And also you sort of do not realise that the complexity goes to hit you till you are fairly late down the street. So all you may actually do is try to minimise that delay and make sure that you are still delivering an adhesive expertise to gamers. So it simply elements into what we go after and when… I used to be going to say we most likely would not go after two bold advanced seasons again to again, however that is just about what we’re doing with Season 7 and the following season.”

Be Extra Captain – Official Sea of Thieves Season Seven Deep Dive.


Again within the current although, Uncommon is just excited to see how gamers will reply to captaincy now that its years-long journey to launch is lastly at an finish with the arrival of Season 7. “We frequently perform a little sort of watch get together on TV when [an update is] launched,” says Preston, “so we’ll bounce on some streams and we’ll see folks go in, and simply that second of… once you identify your ship and [the Pirate Lord engraves it]… I am actually trying ahead to seeing folks have that second, the place it is their identify that they most likely dreamed about and possibly have been excited about for some time, seeing it seem, after which setting sail on their adventures.”


However because the dialog involves an finish, I am unable to assist however deal with that one conspicuous absence in all of Uncommon’s reveals thus far. Will I lastly must abandon my fantasies of blasting by the Legendary Hideout’s waterfall, out into the world, as was initially teased previous to launch? “The best way I give it some thought,” solutions Chapman, “is the pirate fantasy of getting a hideout that you simply sail off nonetheless sounds nice to me. I am not saying something, however I believe we would wish to deal with it with the identical stage of focus, we would wish to go deep on that in the identical manner we have gone deep on this.” In order that’s not a sure, then, precisely, but it surely’s not a no both. For now, I am placated and my ideas can return to the essential query: what am I going to call my ship? The Ant on Deck? The Briefcase Anchor? There is not lengthy to determine.





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