HomeREVIEWSAn exclusive interview with Dimfrost, the storytellers behind Bramble: The Mountain King

An exclusive interview with Dimfrost, the storytellers behind Bramble: The Mountain King


We face many monsters on the Xbox. So many, actually, that they’ll start to seem like each other and lose the worry issue. When you’ve seen a zombie or tentacled horror, you’ve seen all of them. 

Bramble: The Mountain King has a plan to resolve this downside, and the answer comes from storybooks. Nordic storybooks, actually, because the builders, Dimfrost, mine these lesser identified tales to create a hazardous world for his or her protagonist to outlive. 

The result’s a sport that’s bringing one thing recent to the narrative journey. It’s a fruitful strategy that deserves extra scrutiny, which is strictly why we jumped on the likelihood to interview two of the artistic minds behind it. 


bramble the mountain king keyart

Hello, might you please introduce your self and your function on Bramble: The Mountain King?

My identify is Fredrik Selldén and I’m the Lead author and CEO of Dimfrost, and we even have Josua Mannebäck, the Producer at Dimfrost Studio. 

May you give us a fast rundown of the sport?

Bramble The Mountain King is a grim journey set in a world impressed by darkish, Nordic fables. You’ll tackle the function of Olle, a younger boy setting off to rescue his sister, kidnapped by a dreaded troll. And as you go off in your journey, you’ll come throughout creatures each huge and small, good and evil. 

Nordic folklore doesn’t seem to be the obvious topic for a online game, however – wanting on the creatures you face – it’s clearly a incredible supply for unsettling creatures! What made you select it as the main focus of Bramble: The Mountain King?

Properly, again within the very early days once we first began speaking about what sport we wish to make, all of us agreed that we needed to create a narrative that’s distinctive from what audiences are “used” to. We began to speak to one another in regards to the tales that we appreciated ourselves, and it quickly grew to become obvious that the tales that made impression on us had been those that we had been advised once we had been younger. After we began to share these Nordic tales, we began to develop into excited – we might really feel an power within the room! We began to bounce the tales between us, and it quickly grew to become obvious that probably the most distinctive story we might inform the world is our personal. And that’s how the concept for Bramble got here to mild. We determined to share the tales on which we grew up on. 

bramble the mountain king dark cave

Whereas Bramble: The Mountain King appears in contrast to something we performed, we ponder whether there’s a little little bit of Little Nightmares, Limbo and Brothers: A Story of Two Sons in there. What had been your inspirations, in gaming and in any other case?

Bramble is a combination of our childhood tales, our Swedish upbringing, and the media that we interact with now that we’re adults. All of the above video games you talked about have been an affect on Bramble. Should you’re a creator, it’s arduous to not be influenced by the media and tradition that you just devour your self. Tales out of your previous, tales which can be new, video games that you just play, motion pictures you watch, reveals that you just binge, and content material that you just see on-line. All of them formed our tastes and inadvertently formed what Bramble is and can be. 

What does it really feel prefer to play Bramble: The Mountain King? Is it principally fight, platforming, adventuring?

There’s a little little bit of all three, and a bit extra. As Olle, you’ll go on an journey and discover the world round you. Typically you have to to point out your dexterity to get from one place to a different, different instances you have to to make use of your wits to determine a manner ahead. There can be moments during which your stealth abilities can be put to the take a look at so you’ll be able to steer clear of the eager eye of foes. And there can be moments during which you have to to face and struggle them straight. And there can be instances the place you’ll have to run to your life. 

We wish the gameplay to be an extension of the story, of the narrative. We wish the gameplay to assist individuals get immersed on the planet and be within the footwear of our foremost hero. 

What’s the key to making a incredible horror second in video video games? 

By involving the surroundings and setup with suspense and pressure. Making the surroundings a creature in of itself, hostile and with intent, like if you’re a child in the dead of night and also you think about risks lurking behind what the attention can see. Translating that into the participant suspecting hazard and being on the sting. We additionally play with the distinction with mild, so these moments can come when the participant least expects it eg. In a flowery subject on a vibrant and sunny day. It’s all about toying with the participant’s expectation making it a cat and mouse sport between us builders and our prey, the participant!

bramble the mountain king Flower Head

We’re smitten with the tiny gnomes. What function do they play? Are they buddy or foe?

Actually glad you want them! We love them too 🙂 They’re one of many pleasant beings that you’ll meet within the forest of Bramble. And with out spoiling an excessive amount of of the story, they’ll put their belief in your fingers. Will they remorse it? Properly, that can be all as much as you…

Are there any points or strains you selected to not cross when making such a tense sport with a younger character in the primary function?

The principle factor that we needed to ensure of is that we stay as genuine to the outdated tales and tales that impressed our sport. These outdated tales that we had been advised once we had been youthful have their very own legal guidelines and environment that we felt we wanted to respect with the intention to stay genuine. This allowed us to be sure that we don’t get into dialogue or selections on “ought to we do that” or “ought to we take that out?”. Our sport is darkish and grim, but it surely’s not crammed with gore and violence for the sake of being disturbing and horror. Our foremost aim is to inform an incredible story – to not create violence for the sake of shock headlines. 

Audio appears to play an enormous half within the trailers to date. What has been the strategy in establishing Bramble: The Mountain King’s soundtrack?

Synergy and authenticity. We wish the audio observe to embrace the Nordic heritage and really feel. Music is such a powerful, but refined, drive in serving to individuals get misplaced on the planet and within the scene that they’re participating in. We additionally needed the music to replicate the duality of the world of Bramble. Certain, it may well get darkish and grim on this land, however there are additionally moments of magnificence, friendship, marvel, and pleasure. We needed the music to replicate that too. 

You’ve gotten been releasing artwork diaries, idea art work and different common details about the sport. What function has your group performed in crafting the sport?

Seeing individuals’s constructive suggestions on our sport provides us the drive to maintain going! It provides us a sense that it was an excellent choice to go along with our intestine intuition and produce a bit of our Swedish upbringing and tradition to the remainder of the world. Seeing their feedback and suggestions is actually invaluable. 

bramble the mountain king naecken grabbing boy

There’s been a number of public conversations just lately about whether or not single-player video gaming is dying. What’s your take?

I feel that’s removed from it! Single-player video games are right here to remain. Have a look at Stray, that sport is dominating dialog proper now, and it’s a single-player narrative-driven journey. And there are such a lot of nice single-player experiences coming too that individuals are hyped for. Starfield, The Callisto Protocol, S.T.A.L.Ok.E.R. 2, and hundreds hundreds extra! I feel that spending time with a narrative simply by your self is such an intimate expertise. Certain, multiplayer video games are enjoyable they usually additionally create enjoyable reminiscences. However experiencing a story simply by your self can be fairly private and magical. 

When can we count on Bramble: The Mountain King to reach? Thus far, we solely know that it’s coming in roughly 2023. We are able to’t wait!

For the time being we don’t have any new particulars on our launch date, however do keep tuned to our social media channels. We at all times share all the most recent information proper there! 

And eventually, which of Bramble: The Mountain King’s creatures are you most wanting ahead to gamers encountering? 

There are quite a bit! We wish gamers to see each the “dangerous” ones and in addition the great! Personally, I can’t wait till gamers see the gnomes and their village. Our artists put a lot love and element into it – the little homes have little chimneys with little smoke popping out of them! And so they journey hedgehogs too. On the identical time, I can’t watch for individuals to expertise the primary time they’ll encounter Nacken. I hope that this encounter will make their fingers sweat and toes curl!

bramble the mountain king Grabbed

As you have got learn, there is no such thing as a additional information on a launch date for Bramble: The Mountain King. We’re simply going to need to file it away in a cupboard with ‘Promising Upcoming Video games’ written on the entrance. However you might be positive, as quickly as we’ve a launch date or extra data on this indie starlet, we’ll let you already know.

Large thanks exit to the Dimfrost Studios guys for giving us a few of their time. For now, wishlist Bramble: The Mountain King on Steam or maintain tight till we get some console pages reside.



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