HomeMobileZelda: Breath of the Wild streamer beats every shrine without using runes

Zelda: Breath of the Wild streamer beats every shrine without using runes



I’ve mentioned it earlier than, and I’ll greater than possible say it once more, however The Legend of Zelda: Breath of the Wild actually is the present that retains on giving.

Regardless of being out for a number of years, the Zelda group continues to be discovering numerous strange methods to method the sport – the latest of which being a completion of each shrine throughout the sport with out utilizing any of the runes on the Sheikah Slate.

Content material creator Limcube took on this problem as a part of an unbelievable 28-hour stream and used a wide range of strategies to get to their last aim of 120/120 shrines accomplished.

Falling for Hyperlink in Breath of the Wild 2.

A few of these strategies had been extra primary (though nonetheless a powerful instance of Limcube’s outside-the-box pondering) comparable to utilizing an iron sledgehammer in leu of bombs to interrupt large blocks of their path, or letting octo balloons do the (literal) heavy lifting.

Different strategies noticed Limcube exploiting among the glitches present in Breath of the Wild that enable gamers to ‘moon leap’ and ‘protect clip’ by way of partitions.

In the meantime, one of the vital convoluted however efficient strategies used was the Shrine Coordinate Warp (SCW). As Limcube explains of their video, this trick helps you to “retailer the cutscene of Hyperlink getting into one shrine and take it someplace else to enter a distinct shrine as a substitute”.

Nevertheless, this system nonetheless has its limitations, as every shrine in Breath of the Wild has an ‘enter radius’ and an ‘unload radius’ and these have to overlap for the trick to work by itself. As such, Limcube needed to mix SCW with a way trigger ‘pause buffering’ to enter a few Breath of the Wild’s shrines that will usually require the participant to make use of the digital camera rune on the Sheikah slate.

And but, even with SCW and pause buffering in play, some shrines had been nonetheless too finicky to get to with these strategies. Or a minimum of they had been, till Limcube and his group had a punt at attempting a by no means earlier than used methodology that concerned the sport’s Koroks, and in flip found a brand new trick that can possible delight speedrunners all over the place…

You possibly can try a condensed however participating video of Limcube’s actually Herculean efforts beneath.


Limcube, I doff my cap to you.

The sequel to Breath of the Wild is because of launch someday subsequent 12 months. We nonetheless do not have an enormous quantity to go on, with Nintendo even maintaining its official identify a intently guarded secret.

Nevertheless, its most up-to-date trailer, which introduced the corporate’s choice to delay the sport’s launch, did give us some extra concepts at what’s in retailer for Hyperlink and Zelda’s subsequent outing.





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