Naoki Yoshida has mentioned he was apprehensive about taking up Last Fantasy 16 whereas persevering with his work as producer and director on MMORPG Last Fantasy 14.
In a PlayStation Weblog interview, the Last Fantasy 16 producer describes how he was honoured to be supplied the chance to work on a single-player sport within the collection, however thought followers could criticise him.
“I mentioned ‘Thanks, however I’ve my arms full with Last Fantasy 14, so let me give it some thought.’ I used to be actually honoured that the corporate would select my part, Artistic Enterprise Unit 3, to be chargeable for making the following entry within the FF collection. However, as you in all probability know, I am already the producer and director of Last Fantasy 14. I used to be apprehensive that if I took on the directorship of 16, too, followers of each video games would have good cause to consider I wasn’t giving both venture my full consideration,” mentioned Yoshida.
In fact, the provide of Last Fantasy 16 follows the immense success of Last Fantasy 14 that Yoshida and Artistic Enterprise Unit 3 have generated.
And whereas there will definitely be an affect of 14 on 16, Yoshida is eager for the brand new sport to have its personal id.
“[Final Fantasy 16] is its personal entity, separate from [Final Fantasy 14] and the opposite video games within the collection, so you will not discover as many ‘tributes’ as you’ll in [Final Fantasy 14]. That does not imply that there will not be some easter eggs, although! That mentioned, [Final Fantasy 16]’s important focus shall be on sustaining that series-wide really feel of ‘taking part in a film’ relatively than drawing from previous titles,” Yoshida informed IGN.
He elaborated additional to Sport Informer: “So Last Fantasy 14 was designed as an MMORPG from the bottom up whereas Last Fantasy 16 has been designed as a single-player sport from the bottom up, so from the get-go, you are going to have fully totally different design ideas. MMORPGs, as you recognize, are all in regards to the lengthy haul – you are stringing collectively experiences over an prolonged time period to take care of that person base.
“Single-player video games, however, are much more about that, I assume you possibly can say, instantaneous gratification. They’re speedy, they hit you with pleasure. That pleasure is concentrated right into a smaller bundle. So with that in thoughts, you possibly can think about that not less than system-wise, Last Fantasy 14 will not have influenced Last Fantasy 16 that a lot.
“Nonetheless, that mentioned, some of the distinctive issues about Last Fantasy 14 is the form of connection that the event staff has with the group, [and] the quantity of communication that goes forwards and backwards between the event staff and the group. Prior to now 11 years, interacting with the group has given us lots of very, very precious data on what you recognize followers need and count on from the collection. And so having this 11-year data base, that has helped us and has allowed us to place a few of these concepts in and incorporate these concepts into the event of Last Fantasy 16.”
Yoshida has additionally given extra particulars on the sport’s motion battle system and Eikon battles, in addition to confirming the sport will not happen in an open world.
Last Fantasy 16 is due for launch in summer time 2023.