Ultimate Fantasy 16 producer Naoki Yoshida has revealed that the sport gained’t function an open world. Nonetheless, it has sought numerous inspiration from AAA open-world role-playing video games. In an interview with IGN, Yoshida revealed that Ultimate Fantasy 16 builders have opted for an “unbiased area-based sport design” that enables them to inform a narrative that “spans a whole globe and past.”
Why Sq. Enix opted towards Ultimate Fantasy 16 open-world setting
“To deliver a narrative that feels prefer it spans a whole globe and past, we determined to keep away from an open world design that limits us to a single open world house, and as an alternative deal with an unbiased area-based sport design that can provide gamers a greater really feel of a really ‘international’ scale,” Yoshida defined.
Curiously, one main cause that Sq. Enix is searching for inspiration from trendy open-world RPGs is that it desires to focus on a brand new, youthful technology of gamers. The writer carried out analysis that discovered that numerous younger players have both by no means performed a Ultimate Fantasy sport or have little interest in the collection. Whereas Yoshida desires to enchantment to core Ultimate Fantasy followers, he evidently desires to transcend Ultimate Fantasy’s typical viewers.
“To create a sport which may excite and resonate not solely with our core followers, but in addition with that new technology, we performed numerous video games ourselves, and so sure, in [Final Fantasy 16] you’ll discover inspiration from latest AAA open world RPGs,” he stated.
You’ll see Ultimate Fantasy 16 fairly a bit within the information immediately as a number of interviews are being revealed on varied platforms. Keep tuned for our protection.
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