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Sonic Frontiers Writer Talks Open-Zone Story, Dr. Eggman, and More – IGN First


All through the month of June we’ve revealed new Sonic Frontiers gameplay, we’ve interviewed the builders to unravel Sonic Frontiers’ design objectives and processes, however there’s one facet of Sonic’s newest that we haven’t touched upon: The story.

For that, we flip to Ian Flynn, the author of Sonic Frontiers and a person who’s definitely no stranger to Sonic. Flynn has been writing for Sonic in some capability ever since 2006, touching every part from the traditional Sonic the Hedgehog Archie Comics, the rebooted IDW comics, the Sonic Encylcospeedia, episodes of Sonic Increase, and varied comics and scripts meant to assist promote Sonic Forces, Sonic Origins, and extra. He’s even the host of the Bumblekast, a podcast centered round Sonic. Evidently, Flynn is a big Sonic fan himself. Right here’s what he needed to say about taking on the reins of writing the newest journey of the Blue Blur.

Sonic Frontiers – IGN First Screenshots

IGN: You’ve been intrinsically tied to the Sonic collection for a very long time now, whether or not via comics, TV, or video games. What has it been like taking the reins of writing Sonic Frontiers’ story in comparison with every part else you’ve labored on for the Blue Blur?

Flynn: It’s been a really completely different expertise to make certain. With the opposite tie-in media, I’m the one to pitch the story, the characters, the themes, and many others. With Sonic Frontiers, SEGA supplied the story, backstory, plot beats, usable characters, and so forth. So it was a really completely different method to telling a Sonic story than what I’m used to.

“It was a really completely different method to telling a Sonic story than what I’m used to.”


All that apart, it was a dream come true to work on a serious Sonic titles like this, and an unbelievable studying expertise. I hope everybody enjoys what I used to be capable of carry to the desk.

IGN: Are you able to give us a short overview of what Sonic and pals are as much as in Frontiers?

Flynn: Sonic, Tails and Amy embark for the Starfall Islands to analyze the disappearance of the Chaos Emeralds. Issues take a flip for the dramatic instantly, and Sonic is left alone with numerous questions. The story is his journey to uncover all of the mysteries of the islands, rescue his pals, and uncover how every part ties collectively.

IGN: Being an “Open Zone” recreation, Sonic Frontiers’ story is instructed a lot otherwise than earlier video games. Are you able to discuss concerning the challenges of writing a narrative for a non-linear recreation?

Flynn: The largest query was learn how to tempo out every story beat when the participant has the liberty to take the islands at their very own tempo. That needed to be massaged and revised as the sport’s construction took form. It’ll be fascinating to see the way it all comes collectively within the completed venture.

IGN: Who’s your favourite Sonic character to write down for? Does it change from comics to video video games?

Flynn: I attempt to discover one thing enjoyable in all of the characters, however letting free with Dr. Eggman is at all times a delight. We get to take his character in some fascinating instructions in Sonic Frontiers.

IGN: Taking part in Sonic Frontiers, I obtained the sensation of a really lonely and mysterious environment, with the melancholy piano melodies, an island that’s largely devoid of life, and a Sonic who begins the sport separated from his good friend.. How does this sense that emanates from the gameplay translate to the tone of the story, and might you discuss a bit about writing for Sonic on this distinctive setting?

Flynn: “Melancholy” is an efficient phrase for the story total. Sonic’s indomitable spirit carries him all through the journey, and it’s what permits him to assist every of his pals as they deal with their very own private challenges. Another person you encounter could have their very id formed by their interactions with Sonic, which isn’t at all times a cushty course of. Then there’s the secrets and techniques of the Starfall Islands themselves and the way the tragedies of the previous have led to the journey immediately. Sonic’s “by no means say die” perspective is definitely put to the take a look at.

“‘Melancholy’ is an efficient phrase for the story total.”


All that’s to say that, whereas it may possibly really feel very lonely, it by no means feels hopeless since you’ve obtained Sonic in your aspect.

IGN: What do you hope gamers get out of the story in Sonic Frontiers?

Flynn: For brand spanking new gamers, I hope they get pleasure from their time with Sonic, get to know his pals, and are glad with the journey to uncover all of the mysteries of the sport. For veteran gamers, I hope they get pleasure from the person character arcs and the threads I attempted to weave between Sonic Frontiers and the remainder of the Sonic Sequence.

“[The Sonic fanbase is] a continuing supply of inspiration.”


IGN: The Sonic fanbase is likely one of the most passionate fanbases throughout all of video video games, and it looks as if you’ve actually taken to being an energetic a part of it, out of your podcast the BumbleKast, the place typically do fan Q&As, to actually writing a Sonic Encyclopedia. Given all of that, what does Sonic and its fanbase imply to you?

Flynn: They’re a continuing supply of inspiration. Their ardour for the franchise is unquenchable, their creativity is boundless, and loyalty unshakable. It’s at all times thrilling and fulfilling when one thing I’ve contributed to will get embraced by the fandom. They function a continuing reminder of the place I got here from, and why I loved being a part of the Sonic Sequence for thus lengthy. They usually’ve steadily been becoming a member of the ranks of official contributors, serving to to form the long run for the subsequent era, which could be very thrilling.



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