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Final Fantasy 16 Producer Reveals New Details on Summons, Party Members And Why It Won’t Be a ‘Final Fantasy Theme Park’


Last Fantasy 16 was first revealed almost two years in the past, with Sq. Enix claiming that “fundamental improvement” was already accomplished. Regardless of that, Sq. Enix has been comparatively silent on the most recent entry in its long-running franchise till very just lately, when it lastly launched a brand-new trailer that includes Eikons – its model of summons.

The trailer shed extra gentle on what to anticipate from the still-mysterious Last Fantasy 16, nevertheless it left followers with loads of different questions. How will Eikons characteristic within the fight? And can Clive work with a celebration – a staple going again to the collection’ authentic NES days – or will he be flying solo?

Talking with IGN in a brand new interview, producer Naoki Yoshida supplied some extra perception into how fight, summons and different mechanics will work in Last Fantasy 16, within the course of confirming that it’ll as soon as once more characteristic get together mechanics in a single kind or one other.

“We did not wish to overwhelm customers in our latest trailer, so we targeted solely on Clive’s battles. That mentioned, for many of his journey, Clive might be accompanied by a number of companions. These companions will take part in battle, in addition to commerce banter with Clive. That mentioned, the get together members might be AI-driven in order to permit gamers to focus solely on controlling Clive,” Yoshida explains.

Whereas Yoshida would not verify a technique or one other, a kind of get together members might embody Torgal, the wolf-pup from the unique trailer. Yoshida mentioned followers could have “wait and see” concerning whether or not the pup will finally play a job within the fight, promising extra information on events quickly.

Last Fantasy 16’s Fight Will ‘Translate Summons Into Participant Actions’

A method or one other, it looks like will probably be not less than considerably much like Last Fantasy 15, which additionally featured AI-controlled get together members. This has been a pattern within the collection because it moved away from turn-based fight, with even Last Fantasy 7 Remake embracing action-based fight.

On that notice, Last Fantasy 7 Remake has been extensively praised for balancing depth and nuance with pace and pleasure, Yoshida says that Last Fantasy 16 will play considerably otherwise.

“[Final Fantasy 7 Remake] wouldn’t exist with out the unique [Final Fantasy 7], and people authentic methods finally influenced what Remake grew to become. [Final Fantasy 16], nonetheless, is a totally new sport with a totally completely different idea. With the intention to take the collection in a brand new route, reasonably than construct off previous battle methods, director Hiroshi Takai and battle director Ryota Suzuki made real-time motion their focus,” Yoshida explains. “Translating conventional summon talents into participant actions, and permitting for the real-time swapping and chaining of those talents in battle has allowed us to create a system that not solely appears nice, however feels actually good to play.”

Summons featured closely in Last Fantasy 16’s most up-to-date trailer, replete with the customary pyrotechnics that followers have come to anticipate from such sequences. Ifrit, Ramuh, Bahamut, and Shiva – all of whom appeared within the trailer – have been Last Fantasy mainstays for a few years now, and their significance has grown alongside the franchise’s leap in constancy.

[Final Fantasy 16] is its personal entity, separate from [Final Fantasy XIV] and the opposite video games within the collection, so that you received’t discover as many ‘tributes’ as you’ll in [Final Fantasy 14].


In Last Fantasy 16, Eikons are akin to weapons of mass destruction, wielded by “Dominants” able to leveling nations. Many followers in contrast their visually spectacular sequences to watching the likes of Godzilla, however Yoshida says the “battle kind and scale are considerably fluid.”

“Eikons seem in many various conditions and iterations. There is no such thing as a one design idea that covers all of them. Some will face Clive as fierce enemies, some might be mates and are available to Clive’s assist,” Yoshida explains. “There may also be instances the place the participant will management an Eikon in real-time, battling different Eikons. The battle kind and scale are considerably fluid, and alter seamlessly in real-time relying on the battle… conserving issues at most pleasure whereas sustaining immersion. These diverse kinds of Eikon-driven action-oriented battles are one of many most important promoting factors of [Final Fantasy 16], and we’ll be bringing extra to you within the coming months about them.”

Last Fantasy 16 Will not Be a ‘Last Fantasy Theme Park’ This Time

Whereas Last Fantasy 16 will little question be in comparison with newer single-player entries from the collection, its connections to Last Fantasy 14 cannot be ignored. Last Fantasy 16 options an all-star forged of builders from inside Sq. Enix, lots of whom labored on Sq. Enix’s acclaimed MMO, beginning with Yoshida himself.

However, Yoshida says followers ought to anticipate Last Fantasy 16 to be a really completely different expertise.

“The event ideas for [Final Fantasy 14] and [Final Fantasy 16] are inherently completely different. [Final Fantasy 16] does one thing that no Last Fantasy earlier than it has — take features of the whole collection and incorporate them into what we prefer to name a ‘Last Fantasy Theme Park.’ Nonetheless, whereas that could be a [Final Fantasy 14] idea, it’s not a particular [Business Unit 3] improvement staff attribute,” Yoshida says.

Last Fantasy 16 New Screenshots

“[Final Fantasy 16] is its personal entity, separate from [Final Fantasy XIV] and the opposite video games within the collection, so that you received’t discover as many ‘tributes’ as you’ll in [Final Fantasy 14]. That doesn’t imply that there received’t be some easter eggs, although! That mentioned, [Final Fantasy 16]’s most important focus might be on sustaining that series-wide really feel of ‘enjoying a film’ reasonably than drawing from previous titles.”

Regardless of the variations, Sq. Enix has little question that Yoshida and the remainder of the event staff can carry over a number of the magic from the MMO, which retains rising with every new enlargement.

We’ll have the ability to see for ourselves quickly sufficient when Last Fantasy 16 launches in Summer time 2023. Within the meantime, take a look at the whole lot we discovered from our interview with Yoshida, in addition to the remainder of our ongoing protection of the Summer time of Gaming.

Kat Bailey is a Senior Information Editor at IGN in addition to co-host of Nintendo Voice Chat. Have a tip? Ship her a DM at @the_katbot.



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