HomeMobileThe Callisto Protocol Developers Studied ‘Real-Life’ Gore To Influence Its Horror Vibe

The Callisto Protocol Developers Studied ‘Real-Life’ Gore To Influence Its Horror Vibe


In case you noticed the painfully bloody gameplay reveal for The Callisto Protocol at this 12 months’s Summer time Video games Fest, it might not come as a complete shock that developer Hanging Distance Studios studied actual life examples of gore whereas researching find out how to painting the nastier facet of horror.

In an interview with PCGamesN, Hanging Distance’s chief artistic officer, Chris Stone, stated “we’ve discovered ourselves plenty of real-life examples of horror and gore. Whereas these had been loads much less enjoyable to analysis, it was a number of the most memorable and worthwhile content material when it got here to creating reasonable visuals and experiences.”

The prolonged gameplay trailer for The Callisto Protocol options quite a few sequences of gory violence; weapons tear chunks from enemy our bodies, whereas foes thrown by industrial followers explode into sloppy mist. I’m fortunately no knowledgeable on what our bodies appear to be when torn aside, however I’d guess Hanging Distance is in the suitable ballpark.

Because the PCGamesN interview additionally notes, studios utilizing real-life references for violence has been a supply of controversy up to now. These engaged on Mortal Kombat 11, as an illustration, labored in a studio the place colleagues had been watching detailed human and animal deaths as a part of analysis. One developer was identified with PTSD on account of their publicity to such graphic materials.

Not all the analysis has been so grisly, although. Stone, who was animation director on the unique Useless Area, additionally pointed to Silent Hill and Resident Evil as “apparent influences”, but additionally famous that the studio attracts “plenty of inspiration from motion pictures like The Factor and Occasion Horizon.”

The Callisto Protocol Gameplay Summer time Recreation Fest 2022

For extra, take a look at our personal interview with Hanging Distance, the place we realized that The Callisto Protocol will likely be rather more open and replayable than Useless Area ever was.

Matt Purslow is IGN’s UK Information and Options Editor.



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