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Wo Long: Fallen Dynasty Is Soulslike Set in Feudal China – An Exclusive Interview with Team NINJA


Think about a sport by Staff NINJA (well-known for stellar motion video games like Nioh and NINJA GAIDEN) set in a darkish fantasy model of China’s Three Kingdoms interval. When Wo Lengthy: Fallen Dynasty was introduced on the Xbox & Bethesda Showcase 2022, the concept of slashing warlords and demons alike with a brand new fight system based mostly on Chinese language martial arts made us fairly excited. However the teaser trailer left us questioning the way it will truly play. Fortunately, IGN was capable of sit down with Staff NINJA’s key members to search out out extra.

“As a studio, we’ve all the time been recognized for video games that problem the participant, however that may’t be finished with out responsive controls and excessive playability. In that regard, Wo Lengthy isn’t any totally different from our earlier titles, however this time we’ve turned to Chinese language martial arts as a brand new type of fight,” producer Fumihiko Yasuda defined.

Based on Yasuda, Wo Lengthy is a Soulslike sport just like Nioh, the studio’s current greatest success.

With titles like NINJA GAIDEN and Nioh, Staff NINJA have grow to be recognized for video games set in feudal Japan, so a sport set in China’s Three Kingdoms interval may come as a shock for some. That being mentioned, with sequence like Dynasty Warriors and Romance of the Three Kingdoms, Koei Tecmo (Staff NINJA’s mum or dad firm) has been specializing on this setting for over three many years.

“Whereas the Three Kingdoms interval is iconic for Koei Tecmo, Staff NINJA itself has by no means tackled it earlier than. By merging Staff NINJA’s motion with Koei Tecmo’s hottest setting, you may say that Wo Lengthy shares DNA from each side. However Koei Tecmo has truly by no means made a darkish fantasy model of the Three Kingdoms setting,” growth producer Masaaki Yamagiwa mentioned.

Wo Lengthy: Fallen Dynasty

Yamagiwa revealed two FromSoftware titles – Bloodborne and Déraciné – when he was a producer at Sony’s Japan Studio, earlier than he left in 2021. His transfer to Staff NINJA was introduced final October, and Wo Lengthy can be his first manufacturing on the studio.

“It’s been over a 12 months since I began working right here. Staff NINJA is a studio that’s extraordinarily devoted in the direction of motion. It’s a crew that’s centered on making video games that really feel good to play,” Yamagiwa mentioned in regards to the studio he’s now part of.

The beginning of Wo Lengthy’s growth dates again to 2019, about two years earlier than Yamagiwa joined the crew.

Yamagiwa revealed two FromSoftware titles – Bloodborne and Déraciné – when he was a producer at Sony’s Japan Studio.


“On the time, we have been on the lookout for a setting that might work for a Nioh sequel. We had already made loads of video games based mostly on Japan’s Sengoku interval, so we wished a brand new setting. That’s after we got here up with the concept to make a sport set in China’s Three Kingdoms interval. The years following the autumn of the Han dynasty is a setting that Koei Tecmo makes a speciality of, and in addition one I’ve personally all the time been intrigued by. I’m a fan of manga and anime based mostly on that period. A sport with this setting appeared like an fascinating new problem to tackle,” Yasuda mentioned, recalling the challenge’s preliminary begin.

When Yamagiwa joined Staff NINJA, Wo Lengthy’s idea had already been conceived, however fortunately there was nonetheless room for dialogue.

“Whereas I used to be nonetheless new at Staff NINJA on the time, I didn’t hesitate to make myself heard in any respect,” Yamagiwa recalled with amusing.

“It was even attainable to provide my opinion on the sport’s idea, so in that regard it was good timing.”

Wo Lengthy isn’t the primary challenge on which Yasuda and Yamagiwa have collaborated. Yasuda acquired recommendation from Yamagiwa when working along with Sony on the primary Nioh, which was initially a PS4 unique.

“To have Yamagiwa’s help from the within of the challenge is actually encouraging. We’re growing Wo Lengthy based mostly on our expertise of constructing Nioh, so whereas (Yamagiwa’s involvement) hasn’t drastically modified the stream of growth, Yamagiwa may be very adept at speaking an idea to gamers, in order that’s positively one thing we’ve raised our consciousness on,” Yasuda mentioned.

For Nioh 2, Yasuda was each the director in addition to the sport’s producer. Yasuda says that having Yamagiwa handle the manufacturing facet will enable him to focus extra on precise growth, whereas Yamagiwa can make the most of his expertise of engaged on Bloodborne as the event producer.

“Producing Bloodborne was a vital expertise for me. Tough video games shouldn’t be tough only for the sake of it. I believe it’s actually necessary that this problem exists for the aim of delivering a way of accomplishment to the gamers as soon as they’ve overcome it. That’s why I believe gamers ought to all the time be capable of blame themselves after they die. The sport needs to be honest and its problem ought to by no means be unreasonable. In that regard, it really works in my favor that I’m not superb at video games myself. I’ll all the time naturally be judging the equity of video games,” Yamagiwa mentioned.

Being developed as Staff NINJA’s subsequent step after Nioh, it ought to come as no shock that almost all of Wo Lengthy’s DNA may be traced again to Staff NINJA’s first try on the Soulslike style. Nevertheless, judging from the teaser trailer, Wo Lengthy seems to be much more darkish and grim than Nioh. Might that imply that Wo Lengthy can be much more cruel to the participant?

“Making it a difficult sport was one thing we had determined from the start. With all of the legendary heroes of the Three Kingdoms interval, it could actually come throughout as considerably campy, however in actuality it was a time of conflict and devastation. It was a darkish interval wherein folks have been continually combating, which is a good match for a Soulslike sport. Being set in China, Wo Lengthy is extra large in scale in comparison with our earlier video games set in Japan, which allowed us to indicate a extra extreme and darkish world. The identical may be mentioned for the issue. There’s little doubt this can be a particularly difficult and demanding sport, however we’ve give you new methods to method that problem. In that regard, gamers can stay up for a sort of satisfaction that wasn’t current in earlier Staff NINJA titles,” mentioned Yasuda.

Whereas being constructed on the foundations formed by Nioh, evidently Wo Lengthy has some methods of its personal up its sleeve. If something, the Chinese language setting can have a direct influence on each the fight’s techniques and aesthetics.

“We wished to take the distinctive class of Chinese language martial arts and make it work as a trendy type of motion. Using this motion to beat difficult battles ought to create an expertise like no different. Because the sport is about throughout the wartime of the Three Kingdoms interval, we got here up with a system that revolves across the warrior’s morale. Each the participant and enemies have a morale standing, which can result in new methods inside the Soulslike style,” mentioned Yamagiwa.

Some current Soulslike video games have applied distinctive techniques revolving across the participant’s loss of life. FromSoftware’s Sekiro launched a resurrection energy that allowed the participant to revive on the spot, whereas in Sifu the primary character ages every time the participant dies. For Wo Lengthy, this new morale system will affect the participant’s loss of life as properly.

“We wished to create a sort of strategism with adversity as its theme. You achieve one thing by defeating a powerful enemy, however the identical may be mentioned for when an enemy kills the participant. The steadiness between power modifications each time somebody dies,” Yamagiwa defined.

Whereas Wo Lengthy does nonetheless have RPG parts that let you construct and develop your character, killing or being killed additionally has an influence on how robust the primary character and enemies are. It’s a system that seems like a Souslike adaptation of Shadow of Mordor’s Nemesis system.

In 2022, FromSoftware’s Elden Ring conquered the world of video video games, making the Soulslike style extra mainstream than ever earlier than. Different video games like Sifu and Tunic have proven new concepts inside the style as properly. Yasuda says that in such a local weather, simply being tough is now not sufficient for a Souslike sport to catch folks’s consideration. The motion must really feel good, and there must be that excellent steadiness between problem and equity. However even that’s not sufficient. A brand new Soulslike sport must have one thing that units it aside from the remainder. Yasuda believes that Staff NINJA’s lengthy historical past of making top-notch motion video games will all the time be their secret ingredient. For this reason the developer determined to go for a level-based design with the unique Nioh, as a extra open-ended construction would make it tough to have that very same stage of focus. The identical may be mentioned for Wo Lengthy. So no, this isn’t Staff NINJA’s reply to Elden Ring.

“We do have extra freedom in our stage design although. Because the participant character can now soar, there’s much more room for verticality and exploration on the whole. That being mentioned, at its core Wo Lengthy is a linear structured sport simply as Nioh was. With Soulslike video games changing into increasingly more in style, this sort of design offers Staff NINJA a chance to show what we do greatest,” mentioned Yasuda.

Throughout our interview, Yasuda and Yamagiwa confirmed us some gameplay beneath growth on PS5, and whereas certainly the level-based construction hasn’t modified from Nioh, the areas inside that construction appear to be a lot bigger. With the protagonist’s capacity to leap, Wo Lengthy’s ranges have an virtually wide-linear method. With traditional parts like ladders to kick right down to create a shortcut, the primary path to the following boss battle does appear to nonetheless have a linear construction, however there seems to be a whole lot of room for exploration on the best way there.

The faster-paced Chinese language martial arts actually deliver a singular aptitude.


Visually, it is a clear step up from the already spectacular Nioh 2, which helps the brand new Chinese language setting come to life. However – as ought to be the case for any Staff NINJA sport – the factor that captivated me essentially the most was its fight. Whereas I’m not allowed to enter element, the faster-paced Chinese language martial arts actually deliver a singular aptitude.

“We wished flowing fight wherein you seamlessly swap between offense and protection. The motion is speedier than Nioh, and you are able to do issues resembling soar into an enemy after which launch over them. That being mentioned, we did need to preserve that feeling of being answerable for an precise human being, so there received’t be too many flashy jumps or wire motion. In that sense I suppose you may say it’s extra right down to earth,” Yasuda mentioned.

From watching the gameplay, I might inform that the pace of fight has positively been elevated when in comparison with Nioh. Make no mistake although, this isn’t the over-the-top motion Staff NINJA made itself well-known for with NINJA GAIDEN both. It’s sort of someplace in between.

“NINJA GAIDEN is a title that actually helps the participant. You’re slashing enemies by merely urgent a button and there’s a whole lot of cool strikes that make the participant really feel good. As Wo Lengthy is a Soulslike, it’s extra necessary for the controls to really feel honest, so it’s not such as you’ll be leaping round like a badass with out having actually deserved it. The participant is answerable for all of the motion, which could make it a bit much less speedy than NINJA GAIDEN, however I do suppose we’ve been capable of make it really feel higher to play when in comparison with Nioh,” Yasuda defined.

“You possibly can block, dodge or keep off an enemy’s assault whilst you’re attacking. This seamless stream of offense and protection is one thing we really feel is iconic to Chinese language martial arts. There are moments of full drive, however then there’s additionally a softer and gentler facet to it. We wished to indicate this attribute by making a extra pure stream between offense and protection,” Yamagiwa mentioned.

In Nioh, the stamina gauge makes it important to attend for the correct second to assault. Yasuda says that this naturally creates the kind of rigidity you’ll anticipate from a samurai-style sword duel. In Wo Lengthy, nevertheless, you can be attacking far more steadily, which ought to create for faster-paced fight altogether.

In Wo Lengthy, you can be attacking far more steadily than in Nioh, which ought to create for faster-paced fight altogether.


One other side of Wo Lengthy that’s just like Nioh but totally different is the hack and slash element. Whereas nonetheless current, the emphasis on it’s considerably much less robust.

“Followers of the Three Kingdoms interval are going to need sure weapons for various warlords, and that’s positively one thing we need to ship on. However when in comparison with Nioh, you received’t should continually improve your weapon or armor, and it’s not like every enemy will drop an merchandise. It’s not the primary focus of Wo Lengthy’s sport design, as we wished the participant to have the ability to give attention to the motion extra simply. That being mentioned, we do nonetheless have a big number of weapons to select from,” Yasuda mentioned.

Wo Lengthy’s principal character is a navy volunteer. Identical to in Nioh 2, you may create and customise this principal character in response to your personal preferences. Nioh 2’s character creator was very properly acquired, and Staff NINJA informed us that Wo Lengthy makes use of the identical base with improved visuals and new components to match the Chinese language setting. Staff NINJA felt that having an nameless principal character is an efficient match for Soulslike titles.

“In Soulslike video games, you’re all the time tackling a tough problem, so that you’ll naturally desire a character you may challenge your self into. There’s no higher method to do this than by creating your personal character,” Yamagiwa defined.

The nameless principal character does appear to play an necessary position within the story. Yasuda even tells us that the sport’s title immediately refers back to the principal character.

“Wo Lengthy is Chinese language for ‘crouching dragon’. The dragon might be essentially the most iconic divine beast in Chinese language mythology, so we determined to go for a title based mostly on dragons from the start of the challenge. Followers of the Three Kingdoms interval will in all probability relate this to navy strategist Zhuge Liang, who was referred to as Wo Lengthy. Nevertheless, the explanation we selected this title is as a result of the concept of a dragon crouching to pounce symbolizes a hero earlier than they’re recognized. The Three Kingdoms interval may be very lengthy, however we’re solely depicting the start of it. Throughout this timeframe, the long-lasting figures of the Three Kingdoms interval weren’t recognized to the general public but. Greater than anybody else, although, the primary character is a kind of heroes but to grow to be well-known,” Yasuda mentioned.

Yamagiwa reassured us that Wo Lengthy is firstly an action-focused sport.


“The sport is about throughout the Yellow Turban Rebel. As our subtitle Fallen Dynasty implies, the Han dynasty is about to return to an finish. This can be a time of conflict, confusion and poverty. However in all places all through the nation, new heroes begin to come up. It’s one of the thrilling timeframes inside the Three Kingdoms interval, and completely matches the darkish and extreme world we wished to create.”

Judging from Yasuda’s phrases, evidently the crew has put a whole lot of thought into the sport’s story and setting as properly. Nevertheless, Yamagiwa reassured us that Wo Lengthy is firstly an action-focused sport.

“As for the story, the primary occasions are proven by way of cutscenes to provide the participant context as to why they’re combating the sport’s warlords and fiends. After all, there can be rather a lot to be taught in regards to the setting by way of the degrees and their environmental design as properly. I hope that the devastated world we’re creating will give the participant a way of place on this darkish fantasy type Three Kingdoms interval,” Yasuda mentioned.

Wo Lengthy may even have a multiplayer element. Whereas no more is thought apart from the mere indisputable fact that it exists, Yasuda mentioned that it’s going to a minimum of have co-op gameplay that’s just like Nioh’s.

Yasuda says that he needs followers to play Wo Lengthy as quickly as attainable. Staff NINJA used early participant suggestions to make enhancements to the Nioh sequence, and Yasuda informed us he needs the identical for Wo Lengthy, so let’s hope for a demo announcement quickly!



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