HomeNEW RELEASEDReview: Tactical RPG Symphony of War Shines Through Its Systems

Review: Tactical RPG Symphony of War Shines Through Its Systems


Elevated enthusiasm for tactical role-playing video games lately is resulting in a wealth of enjoyable indie experiences within the style. Dancing Dragon Video games, a small JRPG developer, partnered with Darkish Deity writer Freedom Video games for its personal entry, Symphony of Battle: The Nephilim Saga. It isn’t simply an homage, although, providing overlaid tactical methods that make it really feel mechanically distinct. The scrappy launch isn’t a lot of a looker (although there’s some good sprite work!), however the gameplay is what issues, and there’s loads of thought to it.

The tactical mechanics of Symphony of Battle are impressed by loads of traditional video games, primarily Ogre Battle and Fireplace Emblem. As an alternative of particular person fighters on the grid-based map, you kind squads of as much as 9 warriors working as one. These squads basically auto-battle based mostly on how they’re organized, so placing collectively groups that work effectively is vital. There are ranged items, magic items, firearms and extra, every with gameplay implications. Squads even have motion based mostly on their mixture capabilities, just like the elevated vary of cavalry or the minimized terrain penalties of sunshine infantry.

symphony of war the nephilim saga review

The core of Symphony of Battle’s enchantment lies in its micromanagement. Constructing a squad is simply plain enjoyable. Combining unit courses? Outfitting the staff with the perfect artifacts? These methods scratch a really specific itch, and so they do it higher than something we’ve performed not too long ago. There’s loads of selection in what works, too. A various staff can work effectively and be ready for any state of affairs, positive. However what about an entire crew of long-range archers? It’s a must to shield them from a direct assault, however the sheer firepower will be effectively price it.

Chapters can differ in size and complexity. On the low finish, they’re at Fireplace Emblem ranges, however bigger maps will be longer and extra concerned. When you take pleasure in video games like Langrisser with a bit extra to handle, you’ll respect these items extra. It’s additionally a recreation that rewards spending time between chapters optimizing your loadouts. It’s possible you’ll not have to do it, however we disbanded and rebuilt our groups each few chapters, and it felt rewarding to take action when our reconfigured capacities slot in one other unit or led to elevated artifact synergy.

symphony of war the nephilim saga review

Symphony of Battle is undeniably a RPG Maker recreation at coronary heart. Phil Hamilton and the Dancing Dragon Video games staff have completed loads of work to reinforce the engine’s capabilities, for positive. However manufacturing values are restricted by the system, and the story sequences retain that RPG Maker look that’s irrevocably related to low-quality fan video games.

Early gamers will probably encounter some bugs and weirdness. Our time with the sport through the pre-release evaluation interval reveals that the sport’s positively coming in sizzling. Our cursor obtained caught. Recruiting items obtained damaged. The whole Give up mechanic modified mid-playthrough. The developer is clearly paying loads of consideration and dealing onerous, so there are loads of advantages to that! (Like that recruiting subject? We reported it and it was fastened inside hours.) It’s simply good to know that issues could possibly be in flux for a short time.

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The story is bold for a largely-solo manufacturing. Gods! Prophecies! Intrigue! It’d take so much to make this work, and Symphony of Battle doesn’t typically have the assets for “so much.” But it surely’s tolerable, and in service of the mechanical development. Most occurrences are accompanied by a brand new energy or class change. It additionally goes locations. It could not solely earn its huge moments, however you may’t say it doesn’t strive.

Symphony of Battle might positively do a greater job of explaining itself. There’s a full system of instructional paperwork, and that’s good, however contextually? Extra could possibly be completed. We’d particularly wish to see a fast indication of what number of deployment slots can be found within the subsequent chapter. Coming into the subsequent map after which bailing is an possibility, however early within the recreation, we’d identical to a heads-up when we have now extra room for squads. Typically talking, if you make construct decisions within the recreation, you need to look via the manuals too.

symphony of war the nephilim saga review

This looks like a recreation for which problem positively snowballs. We performed via the total 30-chapter marketing campaign on the conventional problem, and optimization efforts led to us outpacing the opposition. The sport’s constructed on breaking the system in your favor, via the tech tree and super-powered god characters. The highest tech choices, particularly, bust open loads of maps. For instance, one unlocks Dragon Riders. Along with being nice fighters, they’re additionally the one flying items in a recreation that doesn’t actually take them into consideration.

That is essentially and deliberately a part of the development, so that you’d anticipate the sport’s problem to take it into consideration with ramped-up foes. However exterior of some efforts to point out mercy on the opposite military? We skated via the again half of the sport with little bother. The sport additionally has a “permadeath” possibility, although, which may swing within the different route solely. Shedding specific squad items occurs on a regular basis with completely sound technique. Brutal! However hey, it’s right here as an possibility for ya.

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Appreciating Symphony of Battle takes some adjustment to its manufacturing values, however our 50 hours with the sport had been largely a pleasure. It’s constructed for many who enjoyment of twiddling with methods and tweaking squad builds, and its mixture of concepts gives a definite tactical expertise.

Symphony of Battle: The Nephilim Saga is developed by Dancing Dragon Video games and revealed by Freedom Video games. It’s accessible now on PC.



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